Searched refs:findAnimation (Results 1 – 4 of 4) sorted by relevance
88 currentAnimation = findAnimation(currentAnimIndex); in update()149 public final SpriteAnimation findAnimation(int index) { in findAnimation() method in SpriteComponent
66 final float openAnimationLength = mSprite.findAnimation(Animation.OPENING).getLength(); in open()107 final float closeAnimationLength = mSprite.findAnimation(Animation.CLOSING).getLength(); in close()
172 && mSprite.findAnimation(TAKE_HIT) != null) { in shouldTakeHit()179 if (mSprite.findAnimation(RUN_START) != null) { in gotoRunStart()
1472 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());1689 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());1690 final SpriteAnimation appear = sprite.findAnimation(EnemyAnimations.APPEAR.ordinal());1873 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());2025 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());2289 … final SpriteAnimation wakeUp = sprite.findAnimation(GenericAnimationComponent.Animation.MOVE);5784 final SpriteAnimation idle = sprite.findAnimation(0);5872 final SpriteAnimation idle = sprite.findAnimation(0);6241 final SpriteAnimation idle = sprite.findAnimation(animIndex);6311 final SpriteAnimation idle = sprite.findAnimation(0);[all …]