Searched refs:first_argument (Results 1 – 1 of 1) sorted by relevance
15198 static const glw::GLchar* first_argument = "UNIFORM_NAMEARGUMENT"; in prepareVertexShaderCode() local15202 const glw::GLuint first_argument_length = (glw::GLuint)strlen(first_argument); in prepareVertexShaderCode()15263 Utils::replaceToken(argument_token, search_position, first_argument, string); in prepareVertexShaderCode()