Searched refs:first_variant (Results 1 – 2 of 2) sorted by relevance
1567 for (iter = sel->first_variant; iter; iter = iter->next_variant) { in si_shader_select_with_key()1693 sel->first_variant = shader; in si_shader_select_with_key()1710 sel->first_variant = shader; in si_shader_select_with_key()2302 sctx->vs_shader.current = sel ? sel->first_variant : NULL; in si_bind_vs_shader()2338 sctx->gs_shader.current = sel ? sel->first_variant : NULL; in si_bind_gs_shader()2366 sctx->tcs_shader.current = sel ? sel->first_variant : NULL; in si_bind_tcs_shader()2389 sctx->tes_shader.current = sel ? sel->first_variant : NULL; in si_bind_tes_shader()2418 sctx->ps_shader.current = sel ? sel->first_variant : NULL; in si_bind_ps_shader()2492 struct si_shader *p = sel->first_variant, *c; in si_destroy_shader_selector()
318 struct si_shader *first_variant; /* immutable after the first variant */ member