Searched refs:flat_shade_flags (Results 1 – 5 of 5) sorted by relevance
538 for (int i = 0; i < ARRAY_SIZE(vc5->prog.fs->prog_data.fs->flat_shade_flags); i++) { in v3dX()539 if (!vc5->prog.fs->prog_data.fs->flat_shade_flags[i]) in v3dX()561 vc5->prog.fs->prog_data.fs->flat_shade_flags[i]; in v3dX()
409 vc5->prog.fs->prog_data.fs->flat_shade_flags != in vc5_update_compiled_fs()410 old_fs->prog_data.fs->flat_shade_flags) { in vc5_update_compiled_fs()
732 STATIC_ASSERT(ARRAY_SIZE(prog_data->flat_shade_flags) > in v3d_set_fs_prog_data_inputs()735 if (BITSET_TEST(c->flat_shade_flags, i)) in v3d_set_fs_prog_data_inputs()736 prog_data->flat_shade_flags[i / 24] |= 1 << (i % 24); in v3d_set_fs_prog_data_inputs()
433 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; member595 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1]; member
436 BITSET_SET(c->flat_shade_flags, i); in emit_fragment_varying()460 BITSET_SET(c->flat_shade_flags, i); in emit_fragment_varying()