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Searched refs:flattenUniformArrays (Results 1 – 3 of 3) sorted by relevance

/external/deqp-deps/glslang/gtests/
DTestFixture.h215 bool flattenUniformArrays = false,
229 shader.setFlattenUniformArrays(flattenUniformArrays);
292 bool flattenUniformArrays) in compileLinkIoMap() argument
304 shader.setFlattenUniformArrays(flattenUniformArrays); in compileLinkIoMap()
530 bool flattenUniformArrays) in loadFileCompileIoMapAndCheck() argument
545 flattenUniformArrays); in loadFileCompileIoMapAndCheck()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dlocalintermediate.h249 flattenUniformArrays(false),
356 flattenUniformArrays = flatten; in setFlattenUniformArrays()
357 if (flattenUniformArrays) in setFlattenUniformArrays()
360 bool getFlattenUniformArrays() const { return flattenUniformArrays; } in getFlattenUniformArrays()
807 bool flattenUniformArrays; variable
DlinkValidate.cpp252 MERGE_TRUE(flattenUniformArrays); in mergeModes()