Searched refs:flipHorizontal (Results 1 – 3 of 3) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | SolidSurfaceComponent.java | 100 start.flipHorizontal(parentObject.width); in update() 110 end.flipHorizontal(parentObject.width); in update() 120 normal.flipHorizontal(0); in update()
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D | GameObjectFactory.java | 1161 public GameObject spawnEnemyBrobot(float positionX, float positionY, boolean flipHorizontal) { 1294 if (flipHorizontal) { 1333 … public GameObject spawnEnemySnailBomb(float positionX, float positionY, boolean flipHorizontal) { 1456 if (flipHorizontal) { 1482 …public GameObject spawnEnemyShadowSlime(float positionX, float positionY, boolean flipHorizontal) { 1669 if (flipHorizontal) { 1700 public GameObject spawnEnemyMudman(float positionX, float positionY, boolean flipHorizontal) { 1858 if (flipHorizontal) { 1883 public GameObject spawnEnemySkeleton(float positionX, float positionY, boolean flipHorizontal) { 2010 if (flipHorizontal) { [all …]
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D | Vector2.java | 116 public final void flipHorizontal(float aboutWidth) { in flipHorizontal() method in Vector2
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