/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 390 …ight, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY) in copyBuffer() argument 394 if(flipY) in copyBuffer() 424 if(flipY) in copyBuffer() 456 bool flipY = false; in stretchRect() local 460 flipY = (sourceRect->y0 < sourceRect->y1) ^ (destRect->y0 < destRect->y1); in stretchRect() 465 flipY = (sourceRect->y0 > sourceRect->y1); in stretchRect() 470 flipY = (destRect->y0 > destRect->y1); in stretchRect() 525 ClipSrcRect(sRect, dRect, srcClipRect, flipX, flipY); in stretchRect() 528 ClipDstRect(sRect, dRect, dstClipRect, flipX, flipY); in stretchRect() 573 …g && !isOutOfBounds && equalFormats && !alpha0xFF && equalSlice && smallMargin && !flipX && !flipY) in stretchRect() [all …]
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D | Device.hpp | 78 …sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = false, bool flipY = false); 79 …sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = false, bool flipY = false); 91 …ght, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY);
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D | Context.cpp | 4046 bool flipY = (srcY0 < srcY1) ^ (dstY0 < dstY1); in blitFramebuffer() local 4099 Device::ClipDstRect(sourceScissoredRect, destScissoredRect, scissorRect, flipX, flipY); in blitFramebuffer() 4108 Device::ClipSrcRect(sourceTrimmedRect, destTrimmedRect, sourceTrimRect, flipX, flipY); in blitFramebuffer() 4111 Device::ClipDstRect(sourceTrimmedRect, destTrimmedRect, destTrimRect, flipX, flipY); in blitFramebuffer() 4275 if(flipY) in blitFramebuffer()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionVolume.java | 82 if (flip != null && flip.flipY) { in getMinYPosition() 93 if (flip != null && flip.flipY) { in getMaxYPosition() 110 public boolean flipY; field in CollisionVolume.FlipInfo
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D | GameObjectCollisionSystem.java | 109 sFlip.flipY = (record.object.facingDirection.y < 0.0f); in update() 122 sOtherFlip.flipY = (other.object.facingDirection.y < 0.0f); in update() 329 sCompareFlip.flipY = (object1.object.facingDirection.y < 0.0f); in compare() 337 sCompareFlip.flipY = (object2.object.facingDirection.y < 0.0f); in compare()
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D | SphereCollisionVolume.java | 160 if (flip != null && (flip.flipX || flip.flipY)) { in offsetByCenter() 167 if (flip.flipY) { in offsetByCenter()
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 230 bool flipY = quad.posA.y() > quad.posB.y(); in render() local 231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render() 234 int yFirst = flipY ? quad.posB.y() : quad.posA.y(); in render() 235 int yLast = flipY ? quad.posA.y() : quad.posB.y(); in render() 243 if (flipY) in render()
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D | glsInteractionTestUtil.cpp | 241 bool flipY = rnd.getBool(); in computeRandomQuad() local 245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in computeRandomQuad() 246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in computeRandomQuad()
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D | glsFragOpInteractionCase.cpp | 200 const bool flipY = rnd.getBool(); in getRandomQuad() local 204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad() 205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad() 287 const bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local 293 const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 294 const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 44 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; in emitCode() local 76 if (flipY) { in emitCode()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 44 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; in emitCode() local 76 if (flipY) { in emitCode()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 606 GLenum filter, GLint flipX, GLint flipY, in blitframebuffer_texture() argument 654 flipY = -flipY; in blitframebuffer_texture() 785 verts[0].y = -1.0F * flipY; in blitframebuffer_texture() 787 verts[1].y = -1.0F * flipY; in blitframebuffer_texture() 789 verts[2].y = 1.0F * flipY; in blitframebuffer_texture() 791 verts[3].y = 1.0F * flipY; in blitframebuffer_texture()
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/external/skia/src/core/ |
D | SkRRect.cpp | 438 const bool flipY = yScale < 0; in transform() local 439 if (flipY) { in transform() 452 if (flipY) { in transform() 461 } else if (flipY) { in transform()
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/external/skqp/src/core/ |
D | SkRRect.cpp | 438 const bool flipY = yScale < 0; in transform() local 439 if (flipY) { in transform() 452 if (flipY) { in transform() 461 } else if (flipY) { in transform()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryInstancedRenderingTests.cpp | 212 const float flipY = rng.getBool() ? 1.0f : -1.0f; in generatePerInstancePosition() local 214 const float y = flipY * rng.getFloat(0.0f, 0.7f); in generatePerInstancePosition()
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/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 155 bool flipY = destRect.y0 > destRect.y1; in blit() local 162 if(flipY) in blit()
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/external/swiftshader/src/Device/ |
D | Blitter.cpp | 155 bool flipY = destRect.y0 > destRect.y1; in blit() local 162 if(flipY) in blit()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 786 …ffer (deUint32 mask, const tcu::IVec4& srcRect, const tcu::IVec4& dstRect, bool flipX, bool flipY);
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D | sglrReferenceContext.cpp | 3034 …mpleFramebuffer (deUint32 mask, const IVec4& srcRect, const IVec4& dstRect, bool flipX, bool flipY) in blitResolveMultisampleFramebuffer() argument 3063 int srcY = (flipY) ? (srcRect.z() - y - 1) : (y); in blitResolveMultisampleFramebuffer() 3084 int srcY = (flipY) ? (srcRect.z() - y - 1) : (y); in blitResolveMultisampleFramebuffer() 3099 int srcY = (flipY) ? (srcRect.z() - y - 1) : (y); in blitResolveMultisampleFramebuffer()
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