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Searched refs:flipY (Results 1 – 21 of 21) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp390 …ight, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY) in copyBuffer() argument
394 if(flipY) in copyBuffer()
424 if(flipY) in copyBuffer()
456 bool flipY = false; in stretchRect() local
460 flipY = (sourceRect->y0 < sourceRect->y1) ^ (destRect->y0 < destRect->y1); in stretchRect()
465 flipY = (sourceRect->y0 > sourceRect->y1); in stretchRect()
470 flipY = (destRect->y0 > destRect->y1); in stretchRect()
525 ClipSrcRect(sRect, dRect, srcClipRect, flipX, flipY); in stretchRect()
528 ClipDstRect(sRect, dRect, dstClipRect, flipX, flipY); in stretchRect()
573 …g && !isOutOfBounds && equalFormats && !alpha0xFF && equalSlice && smallMargin && !flipX && !flipY) in stretchRect()
[all …]
DDevice.hpp78 …sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = false, bool flipY = false);
79 …sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = false, bool flipY = false);
91 …ght, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY);
DContext.cpp4046 bool flipY = (srcY0 < srcY1) ^ (dstY0 < dstY1); in blitFramebuffer() local
4099 Device::ClipDstRect(sourceScissoredRect, destScissoredRect, scissorRect, flipX, flipY); in blitFramebuffer()
4108 Device::ClipSrcRect(sourceTrimmedRect, destTrimmedRect, sourceTrimRect, flipX, flipY); in blitFramebuffer()
4111 Device::ClipDstRect(sourceTrimmedRect, destTrimmedRect, destTrimRect, flipX, flipY); in blitFramebuffer()
4275 if(flipY) in blitFramebuffer()
/external/replicaisland/src/com/replica/replicaisland/
DCollisionVolume.java82 if (flip != null && flip.flipY) { in getMinYPosition()
93 if (flip != null && flip.flipY) { in getMaxYPosition()
110 public boolean flipY; field in CollisionVolume.FlipInfo
DGameObjectCollisionSystem.java109 sFlip.flipY = (record.object.facingDirection.y < 0.0f); in update()
122 sOtherFlip.flipY = (other.object.facingDirection.y < 0.0f); in update()
329 sCompareFlip.flipY = (object1.object.facingDirection.y < 0.0f); in compare()
337 sCompareFlip.flipY = (object2.object.facingDirection.y < 0.0f); in compare()
DSphereCollisionVolume.java160 if (flip != null && (flip.flipX || flip.flipY)) { in offsetByCenter()
167 if (flip.flipY) { in offsetByCenter()
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp230 bool flipY = quad.posA.y() > quad.posB.y(); in render() local
231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render()
234 int yFirst = flipY ? quad.posB.y() : quad.posA.y(); in render()
235 int yLast = flipY ? quad.posA.y() : quad.posB.y(); in render()
243 if (flipY) in render()
DglsInteractionTestUtil.cpp241 bool flipY = rnd.getBool(); in computeRandomQuad() local
245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in computeRandomQuad()
246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in computeRandomQuad()
DglsFragOpInteractionCase.cpp200 const bool flipY = rnd.getBool(); in getRandomQuad() local
204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad()
205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad()
287 const bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
293 const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
294 const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/skqp/src/gpu/glsl/
DGrGLSLXferProcessor.cpp44 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; in emitCode() local
76 if (flipY) { in emitCode()
/external/skia/src/gpu/glsl/
DGrGLSLXferProcessor.cpp44 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; in emitCode() local
76 if (flipY) { in emitCode()
/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c606 GLenum filter, GLint flipX, GLint flipY, in blitframebuffer_texture() argument
654 flipY = -flipY; in blitframebuffer_texture()
785 verts[0].y = -1.0F * flipY; in blitframebuffer_texture()
787 verts[1].y = -1.0F * flipY; in blitframebuffer_texture()
789 verts[2].y = 1.0F * flipY; in blitframebuffer_texture()
791 verts[3].y = 1.0F * flipY; in blitframebuffer_texture()
/external/skia/src/core/
DSkRRect.cpp438 const bool flipY = yScale < 0; in transform() local
439 if (flipY) { in transform()
452 if (flipY) { in transform()
461 } else if (flipY) { in transform()
/external/skqp/src/core/
DSkRRect.cpp438 const bool flipY = yScale < 0; in transform() local
439 if (flipY) { in transform()
452 if (flipY) { in transform()
461 } else if (flipY) { in transform()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryInstancedRenderingTests.cpp212 const float flipY = rng.getBool() ? 1.0f : -1.0f; in generatePerInstancePosition() local
214 const float y = flipY * rng.getFloat(0.0f, 0.7f); in generatePerInstancePosition()
/external/swiftshader/src/Renderer/
DBlitter.cpp155 bool flipY = destRect.y0 > destRect.y1; in blit() local
162 if(flipY) in blit()
/external/swiftshader/src/Device/
DBlitter.cpp155 bool flipY = destRect.y0 > destRect.y1; in blit() local
162 if(flipY) in blit()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp786 …ffer (deUint32 mask, const tcu::IVec4& srcRect, const tcu::IVec4& dstRect, bool flipX, bool flipY);
DsglrReferenceContext.cpp3034 …mpleFramebuffer (deUint32 mask, const IVec4& srcRect, const IVec4& dstRect, bool flipX, bool flipY) in blitResolveMultisampleFramebuffer() argument
3063 int srcY = (flipY) ? (srcRect.z() - y - 1) : (y); in blitResolveMultisampleFramebuffer()
3084 int srcY = (flipY) ? (srcRect.z() - y - 1) : (y); in blitResolveMultisampleFramebuffer()
3099 int srcY = (flipY) ? (srcRect.z() - y - 1) : (y); in blitResolveMultisampleFramebuffer()