Searched refs:floatColors (Results 1 – 3 of 3) sorted by relevance
624 float floatColors[4]; in SetDynamicBlendConstantState() local629 floatColors[0] = blendConst.fR; in SetDynamicBlendConstantState()630 floatColors[1] = blendConst.fG; in SetDynamicBlendConstantState()631 floatColors[2] = blendConst.fB; in SetDynamicBlendConstantState()632 floatColors[3] = blendConst.fA; in SetDynamicBlendConstantState()634 memset(floatColors, 0, 4 * sizeof(float)); in SetDynamicBlendConstantState()636 cmdBuffer->setBlendConstants(gpu, floatColors); in SetDynamicBlendConstantState()
635 float floatColors[4]; in SetDynamicBlendConstantState() local640 floatColors[0] = blendConst.fR; in SetDynamicBlendConstantState()641 floatColors[1] = blendConst.fG; in SetDynamicBlendConstantState()642 floatColors[2] = blendConst.fB; in SetDynamicBlendConstantState()643 floatColors[3] = blendConst.fA; in SetDynamicBlendConstantState()645 memset(floatColors, 0, 4 * sizeof(float)); in SetDynamicBlendConstantState()647 cmdBuffer->setBlendConstants(gpu, floatColors); in SetDynamicBlendConstantState()
411 float floatColors[3]; in AddSamples() local415 floatColors[j] = colorsMin[j] + (colorsMax[j] - colorsMin[j]) * interp; in AddSamples()418 SkPackARGB32(0xFF, FloatToByte(floatColors[0]), in AddSamples()419 FloatToByte(floatColors[1]), FloatToByte(floatColors[2])); in AddSamples()