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Searched refs:floatCoverage (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ops/
DGrAAHairLinePathRenderer.cpp666 float floatCoverage = GrNormalizeByteToFloat(coverage); in add_line() local
672 (*vert)[0].fCoverage = floatCoverage; in add_line()
674 (*vert)[1].fCoverage = floatCoverage; in add_line()
683 (*vert)[0].fCoverage = floatCoverage * length; in add_line()
685 (*vert)[1].fCoverage = floatCoverage * length; in add_line()
/external/skia/src/gpu/ops/
DGrAAHairLinePathRenderer.cpp665 float floatCoverage = GrNormalizeByteToFloat(coverage); in add_line() local
671 (*vert)[0].fCoverage = floatCoverage; in add_line()
673 (*vert)[1].fCoverage = floatCoverage; in add_line()
682 (*vert)[0].fCoverage = floatCoverage * length; in add_line()
684 (*vert)[1].fCoverage = floatCoverage * length; in add_line()