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Searched refs:floatData (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp525 std::vector<glw::GLfloat> floatData; in iterate() local
540 floatData.resize(width * height * depth * m_n_components); in iterate()
552 fillData<glw::GLfloat>(&floatData[0], width, height, depth, m_n_components, m_f_base); in iterate()
568 GL_RGBA, GL_FLOAT, &floatData[0]); in iterate()
604 m_n_components, GL_RGBA, GL_FLOAT, ST_MUTABLE, &floatData[0])) in iterate()
629 GL_RGBA, GL_FLOAT, &floatData[0]); in iterate()
665 m_n_components, GL_RGBA, GL_FLOAT, ST_IMMUTABLE, &floatData[0])) in iterate()
/external/protobuf/js/binary/
Dreader_test.js693 var floatData = [1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 7.7, 8.8, 9.9, 10.10];
697 for (var i = 0; i < floatData.length; i++) {
698 floatData[i] = truncate(floatData[i]);
713 writer.writePackedFloat(2, floatData);
756 assertElementsEquals(reader.readPackedFloat(), floatData);
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp199 std::vector<GLfloat> floatData (4); in readn_pixels() local
227 ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, (int) floatData.size(), &floatData[0]); in readn_pixels()
277 std::vector<float> floatData(4); in read_pixels_fbo_format_mismatch() local
295 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in read_pixels_fbo_format_mismatch()
302 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in read_pixels_fbo_format_mismatch()
309 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in read_pixels_fbo_format_mismatch()
320 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_INT, &floatData[0]); in read_pixels_fbo_format_mismatch()
/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp233 std::vector<float> floatData(4); in init()
251 glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in init()
258 glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in init()
265 glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in init()