Searched refs:floatData (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 525 std::vector<glw::GLfloat> floatData; in iterate() local 540 floatData.resize(width * height * depth * m_n_components); in iterate() 552 fillData<glw::GLfloat>(&floatData[0], width, height, depth, m_n_components, m_f_base); in iterate() 568 GL_RGBA, GL_FLOAT, &floatData[0]); in iterate() 604 m_n_components, GL_RGBA, GL_FLOAT, ST_MUTABLE, &floatData[0])) in iterate() 629 GL_RGBA, GL_FLOAT, &floatData[0]); in iterate() 665 m_n_components, GL_RGBA, GL_FLOAT, ST_IMMUTABLE, &floatData[0])) in iterate()
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/external/protobuf/js/binary/ |
D | reader_test.js | 693 var floatData = [1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 7.7, 8.8, 9.9, 10.10]; 697 for (var i = 0; i < floatData.length; i++) { 698 floatData[i] = truncate(floatData[i]); 713 writer.writePackedFloat(2, floatData); 756 assertElementsEquals(reader.readPackedFloat(), floatData);
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 199 std::vector<GLfloat> floatData (4); in readn_pixels() local 227 ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, (int) floatData.size(), &floatData[0]); in readn_pixels() 277 std::vector<float> floatData(4); in read_pixels_fbo_format_mismatch() local 295 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in read_pixels_fbo_format_mismatch() 302 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in read_pixels_fbo_format_mismatch() 309 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in read_pixels_fbo_format_mismatch() 320 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_INT, &floatData[0]); in read_pixels_fbo_format_mismatch()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 233 std::vector<float> floatData(4); in init() 251 glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in init() 258 glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in init() 265 glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); in init()
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