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Searched refs:floatType (Results 1 – 14 of 14) sorted by relevance

/external/proguard/src/proguard/classfile/attribute/preverification/visitor/
DVerificationTypeVisitor.java37 …zz clazz, Method method, CodeAttribute codeAttribute, int offset, FloatType floatType); in visitFloatType() argument
47 …ethod method, CodeAttribute codeAttribute, int offset, int index, FloatType floatType); in visitStackFloatType() argument
57 …ethod method, CodeAttribute codeAttribute, int offset, int index, FloatType floatType); in visitVariablesFloatType() argument
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp541 DataType floatType = getDataTypeFloatScalars(val.dataType); in genVertexShader() local
542 const char* typeStr = getDataTypeName(floatType); in genVertexShader()
753 DataType floatType = getDataTypeFloatScalars(val.dataType); in genFragmentShader() local
754 const char* floatTypeStr = getDataTypeName(floatType); in genFragmentShader()
798 DataType floatType = getDataTypeFloatScalars(val.dataType); in specializeVertexShader() local
799 const char* floatTypeStr = getDataTypeName(floatType); in specializeVertexShader()
861 DataType floatType = getDataTypeFloatScalars(val.dataType); in specializeFragmentShader() local
862 const char* floatTypeStr = getDataTypeName(floatType); in specializeFragmentShader()
927 DataType floatType = getDataTypeFloatScalars(val.dataType); in specializeShaders() local
928 const char* floatTypeStr = getDataTypeName(floatType); in specializeShaders()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp159 const DataType floatType = getDataTypeFloatScalars(basicType); in genVertexShader() local
160 const char* const typeStr = getDataTypeName(floatType); in genVertexShader()
259 const DataType floatType = getDataTypeFloatScalars(basicType); in genFragmentShader() local
260 const char* const floatTypeStr = getDataTypeName(floatType); in genFragmentShader()
305 const DataType floatType = getDataTypeFloatScalars(basicType); in specializeVertexShader() local
306 const char* const floatTypeStr = getDataTypeName(floatType); in specializeVertexShader()
326 const DataType floatType = getDataTypeFloatScalars(basicType); in specializeVertexShader() local
327 const char* const floatTypeStr = getDataTypeName(floatType); in specializeVertexShader()
380 const DataType floatType = getDataTypeFloatScalars(basicType); in specializeFragmentShader() local
381 const char* const floatTypeStr = getDataTypeName(floatType); in specializeFragmentShader()
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp828 FloatType floatType() const;
841 FloatType TypeTestResultsBase::floatType() const in floatType() function in vkt::SpirVAssembly::__anon5984e4560111::TypeTestResultsBase
1782 bool isFP64 = typeTestResults->floatType() == FP64; in build()
1882 if (typeTestResults->floatType() == FP16) in build()
1904 else if (typeTestResults->floatType() == FP32) in build()
2152 FloatType floatType,
2369 void createTests(TestCaseGroup* group, FloatType floatType, bool argumentsFromInput);
2458 void ComputeTestGroupBuilder::createTests(TestCaseGroup* group, FloatType floatType, bool arguments… in createTests() argument
2462 m_testCaseBuilder.build(testCases, m_typeData[floatType].testResults, argumentsFromInput); in createTests()
2477 floatType, in createTests()
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/external/deqp/framework/randomshaders/
DrsgBinaryOps.cpp151 VariableType floatType = VariableType(VariableType::TYPE_FLOAT, 1); in CustomBinaryOp() local
152 m_leftValueRange = ValueRange(floatType); in CustomBinaryOp()
153 m_rightValueRange = ValueRange(floatType); in CustomBinaryOp()
243 VariableType floatType(VariableType::TYPE_FLOAT, 1); in createNextChild() local
244 if (m_rightValueRange.getType() == floatType) in createNextChild()
263 VariableType floatType(VariableType::TYPE_FLOAT, 1); in createNextChild() local
264 if (m_leftValueRange.getType() == floatType) in createNextChild()
283 VariableType floatType(VariableType::TYPE_FLOAT, 1); in createNextChild() local
284 if (m_leftValueRange.getType() == floatType) in createNextChild()
/external/proguard/src/proguard/classfile/util/
DSimplifiedVisitor.java688 …FloatType(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, FloatType floatType) in visitFloatType() argument
690 visitAnyVerificationType(clazz, method, codeAttribute, offset, floatType); in visitFloatType()
742 …lazz clazz, Method method, CodeAttribute codeAttribute, int offset, int index, FloatType floatType) in visitStackFloatType() argument
744 visitFloatType(clazz, method, codeAttribute, offset, floatType); in visitStackFloatType()
797 …lazz clazz, Method method, CodeAttribute codeAttribute, int offset, int index, FloatType floatType) in visitVariablesFloatType() argument
799 visitFloatType(clazz, method, codeAttribute, offset, floatType); in visitVariablesFloatType()
/external/javaparser/javaparser-core/src/main/java/com/github/javaparser/ast/type/
DPrimitiveType.java80 public static PrimitiveType floatType() { in floatType() method in PrimitiveType
/external/clang/utils/ABITest/
DABITestGen.py521 floatType = BuiltinType('float',4)
523 sbtg = FixedTypeGenerator([charType, intType, floatType, doubleType])
553 'f32' : floatType,
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp215 DataType floatType = getDataTypeFloatScalars(basicType); in printInputColor() local
216 exp = string() + "(" + getDataTypeName(floatType) + "(" + exp + ") / 255.0" + ")"; in printInputColor()
Des31fShaderCommonFunctionTests.cpp1115 const glu::DataType floatType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT; in BitsToFloatCase() local
1118 m_spec.outputs.push_back(Symbol("out0", glu::VarType(floatType, glu::PRECISION_HIGHP))); in BitsToFloatCase()
/external/deqp/modules/gles3/functional/
Des3fShaderCommonFunctionTests.cpp1032 const glu::DataType floatType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT; in BitsToFloatCase() local
1035 m_spec.outputs.push_back(Symbol("out0", glu::VarType(floatType, glu::PRECISION_HIGHP))); in BitsToFloatCase()
/external/proguard/src/proguard/classfile/visitor/
DClassPrinter.java856 …FloatType(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, FloatType floatType) in visitFloatType() argument
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv() local
520 if(targetUniform->type == floatType[index]) in setUniformfv()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderCommonFunctionTests.cpp1353 const glu::DataType floatType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT; in BitsToFloatCase() local
1356 m_spec.outputs.push_back(Symbol("out0", glu::VarType(floatType, glu::PRECISION_HIGHP))); in BitsToFloatCase()