Searched refs:float_buffer (Results 1 – 9 of 9) sorted by relevance
17 struct float_buffer { struct29 static inline struct float_buffer *float_buffer_create( in float_buffer_create()33 struct float_buffer *b; in float_buffer_create()35 b = (struct float_buffer *)calloc(1, sizeof(*b)); in float_buffer_create()48 static inline void float_buffer_destroy(struct float_buffer **b) in float_buffer_destroy()60 static inline float *const *float_buffer_write_pointer(struct float_buffer *b) in float_buffer_write_pointer()71 static inline unsigned int float_buffer_writable(struct float_buffer *b) in float_buffer_writable()77 static inline void float_buffer_written(struct float_buffer *b, in float_buffer_written()84 static inline float *const *float_buffer_read_pointer(struct float_buffer *b, in float_buffer_read_pointer()110 static inline unsigned int float_buffer_level(struct float_buffer *b) in float_buffer_level()[all …]
15 struct float_buffer;85 struct float_buffer *input,169 struct float_buffer *input, in cras_apm_list_process()
67 struct float_buffer *fbuffer;104 struct float_buffer *fbuf;385 static int process_reverse(struct float_buffer *fbuf, unsigned int frame_rate) in process_reverse()518 struct float_buffer *input, in cras_apm_list_process()
26 struct float_buffer *fbuffer;
137 const auto& float_buffer = in QuantizeBuffer() local140 quantized_buffer->data.resize(float_buffer.data.size()); in QuantizeBuffer()141 for (std::size_t i = 0; i < float_buffer.data.size(); i++) { in QuantizeBuffer()142 const float src_val = float_buffer.data[i]; in QuantizeBuffer()
59 float* float_buffer; in main() local141 float_buffer = align_malloc(buffer_size, 4096); in main()161 float_buffer[i] = (float)rand_double(); in main()253 buffer[0] = (unsigned char*)float_buffer; in main()
75 struct float_buffer *buf; in TEST()126 struct float_buffer *buf; in TEST()
12 struct float_buffer *b = float_buffer_create(10, 2); in TEST()
7209 glw::GLfloat* float_buffer = (glw::GLfloat*)m_mipmap_data; in initTextureObject() local7215 float_buffer[i * 2] = (float)i - 128; in initTextureObject()7239 glw::GLfloat* float_buffer = (glw::GLfloat*)m_mipmap_data; in initTextureObject() local7245 float_buffer[i] = (float)i + offset; in initTextureObject()