Searched refs:focalPositionX (Results 1 – 1 of 1) sorted by relevance
189 float focalPositionX = worldX; in snapFocalPointToWorldBoundsX() local194 final float rightEdge = focalPositionX + (width / 2.0f); in snapFocalPointToWorldBoundsX()195 final float leftEdge = focalPositionX - (width / 2.0f); in snapFocalPointToWorldBoundsX()198 focalPositionX = worldPixelWidth - (width / 2.0f); in snapFocalPointToWorldBoundsX()200 focalPositionX = width / 2.0f; in snapFocalPointToWorldBoundsX()203 return focalPositionX; in snapFocalPointToWorldBoundsX()