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Searched refs:fog_end (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_shader.c3448 struct ureg_src fog_end, fog_coeff, fog_density; in shader_add_ps_fog_stage() local
3467 fog_end = NINE_CONSTANT_SRC_SWIZZLE(33, X); in shader_add_ps_fog_stage()
3469 ureg_ADD(ureg, fog_factor, fog_end, ureg_negate(depth)); in shader_add_ps_fog_stage()