Searched refs:fog_end (Results 1 – 1 of 1) sorted by relevance
3448 struct ureg_src fog_end, fog_coeff, fog_density; in shader_add_ps_fog_stage() local3467 fog_end = NINE_CONSTANT_SRC_SWIZZLE(33, X); in shader_add_ps_fog_stage()3469 ureg_ADD(ureg, fog_factor, fog_end, ureg_negate(depth)); in shader_add_ps_fog_stage()