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Searched refs:fog_factor (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_shader.c3450 struct ureg_dst fog_factor; in shader_add_ps_fog_stage() local
3464 fog_factor = tx_scratch_scalar(tx); in shader_add_ps_fog_stage()
3469 ureg_ADD(ureg, fog_factor, fog_end, ureg_negate(depth)); in shader_add_ps_fog_stage()
3470 ureg_MUL(ureg, ureg_saturate(fog_factor), tx_src_scalar(fog_factor), fog_coeff); in shader_add_ps_fog_stage()
3473 ureg_MUL(ureg, fog_factor, depth, fog_density); in shader_add_ps_fog_stage()
3474 ureg_MUL(ureg, fog_factor, tx_src_scalar(fog_factor), ureg_imm1f(ureg, -1.442695f)); in shader_add_ps_fog_stage()
3475 ureg_EX2(ureg, fog_factor, tx_src_scalar(fog_factor)); in shader_add_ps_fog_stage()
3478 ureg_MUL(ureg, fog_factor, depth, fog_density); in shader_add_ps_fog_stage()
3479 ureg_MUL(ureg, fog_factor, tx_src_scalar(fog_factor), tx_src_scalar(fog_factor)); in shader_add_ps_fog_stage()
3480 ureg_MUL(ureg, fog_factor, tx_src_scalar(fog_factor), ureg_imm1f(ureg, -1.442695f)); in shader_add_ps_fog_stage()
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