Searched refs:force_persample (Results 1 – 4 of 4) sorted by relevance
67 info->ps.force_persample = true; in gather_intrinsic_info()70 info->ps.force_persample = true; in gather_intrinsic_info()
42 bool force_persample; member
4084 …uint8_t log2_ps_iter_samples = ctx->nctx->shader_info->info.ps.force_persample ? ctx->nctx->option… in load_sample_mask_in()5451 ctx->shader_info->info.ps.force_persample = true; in handle_fs_input_decl()
830 …ms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) { in radv_pipeline_init_multisample_state()