Searched refs:force_recompile (Results 1 – 2 of 2) sorted by relevance
38 bool dump_ast, bool dump_hir, bool force_recompile);
2035 bool dump_ast, bool dump_hir, bool force_recompile) in _mesa_glsl_compile_shader() argument2037 const char *source = force_recompile && shader->FallbackSource ? in _mesa_glsl_compile_shader()2040 if (!force_recompile) { in _mesa_glsl_compile_shader()2129 if (!ctx->Cache || force_recompile) in _mesa_glsl_compile_shader()2137 if (!force_recompile) { in _mesa_glsl_compile_shader()