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Searched refs:force_recompile (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dprogram.h38 bool dump_ast, bool dump_hir, bool force_recompile);
Dglsl_parser_extras.cpp2035 bool dump_ast, bool dump_hir, bool force_recompile) in _mesa_glsl_compile_shader() argument
2037 const char *source = force_recompile && shader->FallbackSource ? in _mesa_glsl_compile_shader()
2040 if (!force_recompile) { in _mesa_glsl_compile_shader()
2129 if (!ctx->Cache || force_recompile) in _mesa_glsl_compile_shader()
2137 if (!force_recompile) { in _mesa_glsl_compile_shader()