Searched refs:force_sw (Results 1 – 2 of 2) sorted by relevance
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE"); in NineAdapter9_GetScreen() local123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) { in NineAdapter9_GetScreen()133 if (force_sw && !strcmp(force_sw, "0")) { in NineAdapter9_GetScreen()
1365 bool force_sw; in dri_device_create() local1395 force_sw = env_var_as_boolean("GBM_ALWAYS_SOFTWARE", false); in dri_device_create()1396 if (!force_sw) { in dri_device_create()