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Searched refs:force_sw (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dadapter9.c120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE"); in NineAdapter9_GetScreen() local
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) { in NineAdapter9_GetScreen()
133 if (force_sw && !strcmp(force_sw, "0")) { in NineAdapter9_GetScreen()
/external/mesa3d/src/gbm/backends/dri/
Dgbm_dri.c1365 bool force_sw; in dri_device_create() local
1395 force_sw = env_var_as_boolean("GBM_ALWAYS_SOFTWARE", false); in dri_device_create()
1396 if (!force_sw) { in dri_device_create()