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Searched refs:fractionValue (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp516 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D() local
518 u = fPaintingData.fGradient[channel][b00].dot(fractionValue); in noise2D()
519 fractionValue.fX -= SK_Scalar1; // Offset (-1,0) in noise2D()
520 v = fPaintingData.fGradient[channel][b10].dot(fractionValue); in noise2D()
522 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) in noise2D()
523 v = fPaintingData.fGradient[channel][b11].dot(fractionValue); in noise2D()
524 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()
525 u = fPaintingData.fGradient[channel][b01].dot(fractionValue); in noise2D()
/external/skqp/src/shaders/
DSkPerlinNoiseShader.cpp516 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D() local
518 u = fPaintingData.fGradient[channel][b00].dot(fractionValue); in noise2D()
519 fractionValue.fX -= SK_Scalar1; // Offset (-1,0) in noise2D()
520 v = fPaintingData.fGradient[channel][b10].dot(fractionValue); in noise2D()
522 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) in noise2D()
523 v = fPaintingData.fGradient[channel][b11].dot(fractionValue); in noise2D()
524 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()
525 u = fPaintingData.fGradient[channel][b01].dot(fractionValue); in noise2D()