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Searched refs:fragAccess (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp251 … const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) in createVaryingArrayCase() argument
302 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
304 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
311 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
318 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
325 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
332 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
362 if (vertAccess == INDEXACCESS_DYNAMIC || fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
368 if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
1027 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local
[all …]
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp246 IndexAccessType vertAccess, IndexAccessType fragAccess) in createVaryingArrayCase() argument
303 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
305 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
312 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
319 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
326 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
333 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
1119 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local
1121 if (vertAccess == INDEXACCESS_STATIC && fragAccess == INDEXACCESS_STATIC) in init()
1125 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp222 … const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) in createVaryingArrayCase() argument
276 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
278 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
285 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
292 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
299 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
306 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
993 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local
996 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init()
999 …t, name.c_str(), desc.c_str(), varType, (IndexAccessType)vertAccess, (IndexAccessType)fragAccess)); in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp259 IndexAccessType fragAccess) in createVaryingArrayCase() argument
318 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
325 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
332 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
339 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
346 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
353 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
1083 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local
1086 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init()
1089 …rayCase(m_testCtx, name, desc, varType, (IndexAccessType)vertAccess, (IndexAccessType)fragAccess)); in init()