Searched refs:fragAccess (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderIndexingTests.cpp | 251 … const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) in createVaryingArrayCase() argument 302 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase() 304 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase() 311 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase() 318 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase() 325 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase() 332 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase() 362 if (vertAccess == INDEXACCESS_DYNAMIC || fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase() 368 if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase() 1027 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 246 IndexAccessType vertAccess, IndexAccessType fragAccess) in createVaryingArrayCase() argument 303 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase() 305 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase() 312 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase() 319 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase() 326 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase() 333 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase() 1119 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local 1121 if (vertAccess == INDEXACCESS_STATIC && fragAccess == INDEXACCESS_STATIC) in init() 1125 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 222 … const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) in createVaryingArrayCase() argument 276 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase() 278 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase() 285 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase() 292 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase() 299 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase() 306 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase() 993 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local 996 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init() 999 …t, name.c_str(), desc.c_str(), varType, (IndexAccessType)vertAccess, (IndexAccessType)fragAccess)); in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 259 IndexAccessType fragAccess) in createVaryingArrayCase() argument 318 if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase() 325 else if (fragAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase() 332 if (fragAccess == INDEXACCESS_STATIC) in createVaryingArrayCase() 339 else if (fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase() 346 else if (fragAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase() 353 DE_ASSERT(fragAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase() 1083 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init() local 1086 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init() 1089 …rayCase(m_testCtx, name, desc, varType, (IndexAccessType)vertAccess, (IndexAccessType)fragAccess)); in init()
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