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Searched refs:fragCompileSuccess (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp470 bool fragCompileSuccess; member
645 bool fragCompileSuccess; member
1818 …hader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.l… in logProgramData()
1867 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1869 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess)) in iterate()
1921 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1928 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess)) in iterate()
2413 …hader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.l… in logProgramData()
2474 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader); in iterate()
2475 if (buildInfo.vertCompileSuccess || buildInfo.fragCompileSuccess) in iterate()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp470 bool fragCompileSuccess; member
645 bool fragCompileSuccess; member
1838 …hader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.l… in logProgramData()
1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1889 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess)) in iterate()
1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1948 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess)) in iterate()
2433 …hader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.l… in logProgramData()
2494 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader); in iterate()
2495 if (buildInfo.vertCompileSuccess || buildInfo.fragCompileSuccess) in iterate()
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