Searched refs:fragInputs (Results 1 – 5 of 5) sorted by relevance
/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 142 SkSL::Program::Inputs fragInputs; in loadShadersFromCache() local 143 memcpy(&fragInputs, (char*) cached.data() + offset, sizeof(fragInputs)); in loadShadersFromCache() 144 offset += sizeof(fragInputs); in loadShadersFromCache() 169 fragInputs)); in loadShadersFromCache() 187 const SkSL::Program::Inputs& fragInputs, in storeShadersInCache() argument 212 memcpy(data.get() + offset, &fragInputs, sizeof(fragInputs)); in storeShadersInCache() 213 offset += sizeof(fragInputs); in storeShadersInCache() 297 SkSL::Program::Inputs fragInputs; in finalize() local 316 &fragInputs)); in finalize() 330 this->storeShadersInCache(vert, vertInputs, frag, fragInputs, geom, geomInputs); in finalize()
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D | GrVkPipelineStateBuilder.h | 103 const SkSL::Program::Inputs& fragInputs,
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 142 SkSL::Program::Inputs fragInputs; in loadShadersFromCache() local 143 memcpy(&fragInputs, (char*) cached.data() + offset, sizeof(fragInputs)); in loadShadersFromCache() 144 offset += sizeof(fragInputs); in loadShadersFromCache() 169 fragInputs)); in loadShadersFromCache() 187 const SkSL::Program::Inputs& fragInputs, in storeShadersInCache() argument 212 memcpy(data.get() + offset, &fragInputs, sizeof(fragInputs)); in storeShadersInCache() 213 offset += sizeof(fragInputs); in storeShadersInCache() 298 SkSL::Program::Inputs fragInputs; in finalize() local 317 &fragInputs)); in finalize() 331 this->storeShadersInCache(vert, vertInputs, frag, fragInputs, geom, geomInputs); in finalize()
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D | GrVkPipelineStateBuilder.h | 103 const SkSL::Program::Inputs& fragInputs,
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.cpp | 509 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in flatshadeVertices() local 511 for (size_t inputNdx = 0; inputNdx < fragInputs.size(); ++inputNdx) in flatshadeVertices() 512 if (fragInputs[inputNdx].flatshade) in flatshadeVertices() 534 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geome… in clipPrimitives() local 666 for (size_t outputNdx = 0; outputNdx < fragInputs.size(); ++outputNdx) in clipPrimitives() 668 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives() 721 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in clipPrimitives() local 756 for (size_t outputNdx = 0; outputNdx < fragInputs.size(); ++outputNdx) in clipPrimitives() 759 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives()
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