Searched refs:fragShaderSourceCStr (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() local 1707 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources() 2395 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() local 2397 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() local 1727 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources() 2415 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() local 2417 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
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