Searched refs:fragSize (Results 1 – 4 of 4) sorted by relevance
138 shader_size fragSize = *((shader_size*) ((char*) cached.data() + offset)); in loadShadersFromCache() local140 SkSL::String frag((char*) cached.data() + offset, fragSize); in loadShadersFromCache()141 offset += fragSize; in loadShadersFromCache()
51 uint32_t fragSize; // filesystem basic fragment size member
1165 def fragment6(pkt, fragSize): argument1191 if len(s) <= fragSize:1215 lastFragSize = fragSize - unfragPartLen - 8