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Searched refs:fragmentShaderString (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp427 const char* const fragmentShaderString = fragmentShaderSource.c_str(); in createAndAttachShaders() local
430 gl.shaderSource(fragmentShader, 1, &fragmentShaderString, DE_NULL); in createAndAttachShaders()