Searched refs:fragmentShaderTemplate (Results 1 – 4 of 4) sorted by relevance
1694 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local1709 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()1948 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local1961 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()2173 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local2186 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()2532 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local2544 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources()2616 std::string fragmentShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local2630 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources()[all …]
208 const char* fragmentShaderTemplate = selectFragmentShader(m_target); in init() local242 tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); in init()728 const char* fragmentShaderTemplate = selectFragmentShader(m_target); in init() local762 tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); in init()
385 const string fragmentShaderTemplate = generateFragmentShaderTemplate(renderBits); in createRenderProgram() local390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion); in createRenderProgram()
290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); in createFragmentShaderSource() local304 return fragmentShaderTemplate.specialize(parameters); in createFragmentShaderSource()