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Searched refs:fragmentUniformBuffers (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1165 GLint fragmentUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; in applyUniformBuffers() local
1174 fragmentUniformBuffers[bufferBindingIndex] = -1; in applyUniformBuffers()
1198 fragmentUniformBuffers[fragmentUniformBufferIndex++] = blockBinding; in applyUniformBuffers()
1208 index = fragmentUniformBuffers[bufferBindingIndex]; in applyUniformBuffers()