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Searched refs:fragment_outputs (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp3300 unsigned fragment_outputs = 0; in check_image_resources() local
3324 fragment_outputs += var->type->count_attribute_slots(false); in check_image_resources()
3333 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()