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Searched refs:fragment_shader_input (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp130 const glw::GLchar* const TextureCubeMapArraySamplingTest::fragment_shader_input = "fs_in_color"; member in glcts::TextureCubeMapArraySamplingTest
2138 …stream << interpolation_type << shader_input << color_type << fragment_shader_input << ";" << std:… in getPassThroughFragmentShaderCode()
2252 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getPassThroughTesselationEvaluationShaderCode()
2715 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode()
2720 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode()
2750 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getSamplingGeometryShaderCode()
2888 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingTesselationEvaluationShaderCode()
2893 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingTesselationEvaluationShaderCode()
2923 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getSamplingTesselationEvaluationShaderCode()
2972 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingVertexShaderCode()
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DesextcTextureCubeMapArraySampling.hpp715 static const glw::GLchar* const fragment_shader_input; member in glcts::TextureCubeMapArraySamplingTest