Searched refs:fragment_shader_input (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 130 const glw::GLchar* const TextureCubeMapArraySamplingTest::fragment_shader_input = "fs_in_color"; member in glcts::TextureCubeMapArraySamplingTest 2138 …stream << interpolation_type << shader_input << color_type << fragment_shader_input << ";" << std:… in getPassThroughFragmentShaderCode() 2252 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getPassThroughTesselationEvaluationShaderCode() 2715 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() 2720 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() 2750 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getSamplingGeometryShaderCode() 2888 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingTesselationEvaluationShaderCode() 2893 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingTesselationEvaluationShaderCode() 2923 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getSamplingTesselationEvaluationShaderCode() 2972 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingVertexShaderCode() [all …]
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D | esextcTextureCubeMapArraySampling.hpp | 715 static const glw::GLchar* const fragment_shader_input; member in glcts::TextureCubeMapArraySamplingTest
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