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Searched refs:fragment_shader_object_id (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp508 , fragment_shader_object_id(0) in TestCaseBase()
668 assert(0 == fragment_shader_object_id); in compile_shader_and_get_compilation_result()
669 fragment_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
851 if (0 != fragment_shader_object_id) in execute_negative_test()
853 gl.deleteShader(fragment_shader_object_id); in execute_negative_test()
854 fragment_shader_object_id = 0; in execute_negative_test()
940 gl.attachShader(program_object_id, fragment_shader_object_id); in execute_positive_test()
944 gl.deleteShader(fragment_shader_object_id); in execute_positive_test()
946 fragment_shader_object_id = 0; in execute_positive_test()
1114 gl.attachShader(program_object_id, fragment_shader_object_id); in execute_positive_test()
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Des31cArrayOfArraysTests.hpp304 glw::GLint fragment_shader_object_id; member in glcts::ArraysOfArrays::TestCaseBase
/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp226 GLuint fragment_shader_object_id; member
6352 GLuint fragment_shader_object_id,
6356 …ol setSourceForShaderObjectsUsedForNonRenderableTextureSupport(GLuint fragment_shader_object_id,
8956 objects.fragment_shader_object_id = gl.createShader(GL_FRAGMENT_SHADER); in prepareSupportForNonRenderableTexture()
9019 objects.program_object_id, objects.fragment_shader_object_id, objects.vertex_shader_object_id, in prepareSupportForNonRenderableTexture()
9148 GLuint fragment_shader_object_id, in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() argument
9157 gl.attachShader(program_object_id, fragment_shader_object_id); in prepareProgramAndShaderObjectsToSupportNonRenderableTexture()
9162fragment_shader_object_id, vertex_shader_object_id, src_texture_sampler_type, dst_texture_sampler_… in prepareProgramAndShaderObjectsToSupportNonRenderableTexture()
9167 if (!compileAndCheckShaderCompilationStatus(fragment_shader_object_id)) in prepareProgramAndShaderObjectsToSupportNonRenderableTexture()
9188 …Case::setSourceForShaderObjectsUsedForNonRenderableTextureSupport(GLuint fragment_shader_object_id, in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() argument
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