Searched refs:fragment_shader_output (Results 1 – 2 of 2) sorted by relevance
716 static const glw::GLchar* const fragment_shader_output; member in glcts::TextureCubeMapArraySamplingTest
131 const glw::GLchar* const TextureCubeMapArraySamplingTest::fragment_shader_output = "fs_out_color"; member in glcts::TextureCubeMapArraySamplingTest2143 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getPassThroughFragmentShaderCode()2512 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()2517 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()2543 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getSamplingFragmentShaderCode()