Searched refs:fragment_source (Results 1 – 7 of 7) sorted by relevance
| /external/webrtc/webrtc/modules/video_render/ios/ |
| D | open_gles20.h | 45 GLuint CreateProgram(const char* vertex_source, const char* fragment_source);
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| D | open_gles20.mm | 197 const char* fragment_source) { 203 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
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| /external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
| D | util.h | 88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
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| D | util.cc | 76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument 82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram()
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| /external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
| D | util.h | 88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
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| D | util.cc | 76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument 82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram()
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| /external/vulkan-validation-layers/tests/ |
| D | layer_validation_tests.cpp | 2510 char const *fragment_source; in TEST_F() member 2538 …VkShaderObj fs(m_device, iter.fragment_source, VK_SHADER_STAGE_FRAGMENT_BIT, this, "main", iter.de… in TEST_F()
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