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Searched refs:fragment_source (Results 1 – 7 of 7) sorted by relevance

/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.h45 GLuint CreateProgram(const char* vertex_source, const char* fragment_source);
Dopen_gles20.mm197 const char* fragment_source) {
203 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.h88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
Dutil.cc76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument
82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram()
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.h88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
Dutil.cc76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument
82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram()
/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.cpp2510 char const *fragment_source; in TEST_F() member
2538 …VkShaderObj fs(m_device, iter.fragment_source, VK_SHADER_STAGE_FRAGMENT_BIT, this, "main", iter.de… in TEST_F()