Searched refs:frameRight (Results 1 – 1 of 1) sorted by relevance
246 SkVector frameRight = { -frameUp.fY, frameUp.fX }; in getSourceValue() local249 case kHeadingX_Source: return ps.fPose.fHeading.dot(frameRight); in getSourceValue()251 case kVelocityX_Source: return ps.fVelocity.fLinear.dot(frameRight); in getSourceValue()