/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderBlitting.cpp | 185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); in iterate() 290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0); in setUpFramebuffersForRendering() 323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0); in setUpFramebuffersForRendering()
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D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 375 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate() 417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0); in iterate()
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D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 365 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[… in iterate() 426 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_… in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 320 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate() 711 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_laye… in iterate() 1060 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate() 1361 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
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D | esextcGeometryShaderLayeredRendering.cpp | 525 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-ma… in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayStencilAttachments.cpp | 230 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate() 247 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate() 895 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in setupNonLayeredFramebuffer() 899 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_… in setupNonLayeredFramebuffer()
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D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 384 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, 0, /… in iterate() 416 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, /* t… in iterate()
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D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 188 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */ in iterate()
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D | esextcTextureCubeMapArraySubImage3D.cpp | 443 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, … in checkResults()
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D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 291 …gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer… in configureNonLayeredFramebufferAttachment()
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D | esextcTextureCubeMapArrayImageOperations.cpp | 206 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, id, 0, i); in checkResults()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleDependenciesTests.cpp | 245 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate() 436 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate() 840 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_2d_multisample_array_c… in iterate() 1128 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, in iterate() 1624 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id, 0, /* level */ in iterate() 1780 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id, in iterate()
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 194 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level… in iterate() 220 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, dst_to_depth_stencil_… in iterate()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 95 dst->framebufferTextureLayer = src.framebufferTextureLayer;
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedBlending.cpp | 122 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i); in iterate()
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D | esextcDrawBuffersIndexedColorMasks.cpp | 126 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i); in iterate()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 84 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
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D | glwInitES31Direct.inl | 95 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
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D | glwInitES32Direct.inl | 111 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
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D | glwInitES30.inl | 84 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextu…
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 95 …virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture,…
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D | sglrContext.hpp | 83 …virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int…
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D | sglrContextWrapper.cpp | 196 m_curCtx->framebufferTextureLayer(target, attachment, texture, level, layer); in glFramebufferTextureLayer()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.cpp | 574 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0, i); in createFBO()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 1229 …m_gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texColorBuffer, level, 0… in iterate() 1324 …m_gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texColorBuffer, 0, layer… in iterate()
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