Home
last modified time | relevance | path

Searched refs:framebufferTextureLayer (Results 1 – 25 of 54) sorted by relevance

123

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); in iterate()
290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0); in setUpFramebuffersForRendering()
323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0); in setUpFramebuffersForRendering()
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp375 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate()
417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0); in iterate()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp365 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[… in iterate()
426 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_… in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp320 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate()
711 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_laye… in iterate()
1060 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
1361 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
DesextcGeometryShaderLayeredRendering.cpp525 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-ma… in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp230 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate()
247 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate()
895 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in setupNonLayeredFramebuffer()
899 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_… in setupNonLayeredFramebuffer()
DesextcTextureCubeMapArrayGenerateMipMap.cpp384 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, 0, /… in iterate()
416 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, /* t… in iterate()
DesextcTextureCubeMapArrayFBOIncompleteness.cpp188 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */ in iterate()
DesextcTextureCubeMapArraySubImage3D.cpp443 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, … in checkResults()
DesextcTextureCubeMapArrayColorDepthAttachments.cpp291 …gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer… in configureNonLayeredFramebufferAttachment()
DesextcTextureCubeMapArrayImageOperations.cpp206 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, id, 0, i); in checkResults()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleDependenciesTests.cpp245 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate()
436 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate()
840 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_2d_multisample_array_c… in iterate()
1128 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, in iterate()
1624 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id, 0, /* level */ in iterate()
1780 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id, in iterate()
Des31cTextureStorageMultisampleFunctionalTests.cpp194 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level… in iterate()
220 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, dst_to_depth_stencil_… in iterate()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl95 dst->framebufferTextureLayer = src.framebufferTextureLayer;
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBlending.cpp122 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i); in iterate()
DesextcDrawBuffersIndexedColorMasks.cpp126 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl84 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
DglwInitES31Direct.inl95 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
DglwInitES32Direct.inl111 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
DglwInitES30.inl84 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextu…
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp95 …virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture,…
DsglrContext.hpp83 …virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int…
DsglrContextWrapper.cpp196 m_curCtx->framebufferTextureLayer(target, attachment, texture, level, layer); in glFramebufferTextureLayer()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp574 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0, i); in createFBO()
/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp1229 …m_gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texColorBuffer, level, 0… in iterate()
1324 …m_gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texColorBuffer, 0, layer… in iterate()

123