Searched refs:frontFacing (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_singlesample.cpp | 128 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample() 136 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSingleSample() 161 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample() 169 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSingleSample() 194 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSingleSample()
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D | depthstencil.h | 120 …bool frontFacing, uint32_t viewportIndex, simdscalar const &iZ, uint8_t* pDepthBase, simdscalar co… in DepthStencilTest() argument 165 if (frontFacing || !pDSState->doubleSidedStencilTestEnable) in DepthStencilTest() 218 …bool frontFacing, simdscalar const &iZ, uint8_t* pDepthBase, const simdscalar& depthMask, const si… in DepthStencilWrite() argument 243 if (frontFacing || !pDSState->doubleSidedStencilTestEnable) in DepthStencilWrite()
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D | backend_sample.cpp | 144 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate() 152 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSampleRate() 178 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate() 186 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSampleRate() 209 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSampleRate()
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D | backend.cpp | 284 …simdscalar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewp… in BackendNullPS() 287 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendNullPS()
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D | backend_impl.h | 505 psContext->frontFace = work.triFlags.frontFacing; 641 …depthPassMask[sample] = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewport… 649 …e.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, vZ[sample], 1015 …[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, PixelRateZTest…
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D | context.h | 60 uint32_t frontFacing : 1; member
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D | binner.cpp | 1072 desc.triFlags.frontFacing = state.forceFront ? 1 : ((frontFaceMask >> triIndex) & 1); in BinTrianglesImpl() 1283 desc.triFlags.frontFacing = 1; in BinPostSetupPointsImpl() 1428 desc.triFlags.frontFacing = 1; in BinPostSetupPointsImpl() 1742 desc.triFlags.frontFacing = 1; in BinPostSetupLinesImpl()
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