/external/skqp/gm/ |
D | lightingshader.cpp | 26 SkBitmap frustum; in make_frustum_normalmap() local 27 frustum.allocN32Pixels(texSize, texSize); in make_frustum_normalmap() 29 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); in make_frustum_normalmap() 30 return frustum; in make_frustum_normalmap()
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D | lightingshader2.cpp | 18 SkBitmap frustum; in make_frustum_normalmap() local 19 frustum.allocN32Pixels(texSize, texSize); in make_frustum_normalmap() 21 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); in make_frustum_normalmap() 22 return frustum; in make_frustum_normalmap()
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/external/skia/gm/ |
D | lightingshader.cpp | 26 SkBitmap frustum; in make_frustum_normalmap() local 27 frustum.allocN32Pixels(texSize, texSize); in make_frustum_normalmap() 29 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); in make_frustum_normalmap() 30 return frustum; in make_frustum_normalmap()
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D | lightingshader2.cpp | 18 SkBitmap frustum; in make_frustum_normalmap() local 19 frustum.allocN32Pixels(texSize, texSize); in make_frustum_normalmap() 21 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); in make_frustum_normalmap() 22 return frustum; in make_frustum_normalmap()
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/external/swiftshader/src/OpenGL/common/ |
D | MatrixStack.cpp | 124 …void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFa… in frustum() function in sw::MatrixStack 138 Matrix frustum(2 * n / (r - l), 0, A, 0, in frustum() local 143 stack[this->top] *= frustum; in frustum()
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D | MatrixStack.hpp | 43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar);
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/external/mesa3d/docs/relnotes/ |
D | 3.1 | 93 Allows one to disable clip volume (frustum) testing.
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) method in J3DIMatrix4 675 this.frustum(left, right, bottom, top, zNear, zFar);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 527 …void frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar…
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D | Context.cpp | 3292 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfl… in frustum() function in es1::Context 3294 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar); in frustum()
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D | libGLES_CM.cpp | 1708 context->frustum(left, right, bottom, top, zNear, zFar); in Frustumf()
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/external/cldr/tools/java/org/unicode/cldr/util/data/transforms/ |
D | internal_raw_IPA.txt | 63552 frustum %34039 frˈəstəm
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D | internal_raw_IPA-old.txt | 75344 frustum frˈəstəm
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