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Searched refs:fsSource (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp231 std::string fsSource = getFragmentShaderCode(); in initSecondPhase() local
234 const char* fsCode = fsSource.c_str(); in initSecondPhase()
903 std::string fsSource = getFBFragmentShaderCode(); in initializeBufferObjectData() local
906 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData()
1188 std::string fsSource = getTFFragmentShaderCode(); in initializeBufferObjectData() local
1191 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData()
DesextcTextureBufferTextureBufferRange.cpp921 std::string fsSource = getFragmentShaderCode(info); in iterate() local
923 const char* fsCode = fsSource.c_str(); in iterate()
/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.cpp3789 char const *fsSource = in TEST_F() local
3799 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4902 char const *fsSource = in TEST_F() local
4908 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
8862 char const *fsSource = in TEST_F() local
8872 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
9601 char const *fsSource = in TEST_F() local
9610 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
10330 char const *fsSource = in TEST_F() local
10339 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
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Dvkrenderframework.cpp212 char const *fsSource = in DeviceCanDraw() local
220 VkShaderObj *fs = new VkShaderObj(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in DeviceCanDraw()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp252 const char* fsSource[1] = { fs.c_str() }; in createProgram() local
253 glShaderSource(ph.fragmentShader, 1, fsSource, nullptr); in createProgram()
611 const char* fsSource[1] = { fs.c_str() }; in TEST_F() local
612 glShaderSource(ph.fragmentShader, 1, fsSource, nullptr); in TEST_F()
830 const char *fsSource[1] = { fs.c_str() }; in TEST_F() local
831 glShaderSource(fragmentShader, 1, fsSource, nullptr); in TEST_F()