Searched refs:fsSource (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 231 std::string fsSource = getFragmentShaderCode(); in initSecondPhase() local 234 const char* fsCode = fsSource.c_str(); in initSecondPhase() 903 std::string fsSource = getFBFragmentShaderCode(); in initializeBufferObjectData() local 906 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData() 1188 std::string fsSource = getTFFragmentShaderCode(); in initializeBufferObjectData() local 1191 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData()
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D | esextcTextureBufferTextureBufferRange.cpp | 921 std::string fsSource = getFragmentShaderCode(info); in iterate() local 923 const char* fsCode = fsSource.c_str(); in iterate()
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/external/vulkan-validation-layers/tests/ |
D | layer_validation_tests.cpp | 3789 char const *fsSource = in TEST_F() local 3799 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 4902 char const *fsSource = in TEST_F() local 4908 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 8862 char const *fsSource = in TEST_F() local 8872 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 9601 char const *fsSource = in TEST_F() local 9610 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 10330 char const *fsSource = in TEST_F() local 10339 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() [all …]
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D | vkrenderframework.cpp | 212 char const *fsSource = in DeviceCanDraw() local 220 VkShaderObj *fs = new VkShaderObj(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in DeviceCanDraw()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 252 const char* fsSource[1] = { fs.c_str() }; in createProgram() local 253 glShaderSource(ph.fragmentShader, 1, fsSource, nullptr); in createProgram() 611 const char* fsSource[1] = { fs.c_str() }; in TEST_F() local 612 glShaderSource(ph.fragmentShader, 1, fsSource, nullptr); in TEST_F() 830 const char *fsSource[1] = { fs.c_str() }; in TEST_F() local 831 glShaderSource(fragmentShader, 1, fsSource, nullptr); in TEST_F()
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