Home
last modified time | relevance | path

Searched refs:fs_1d (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c714 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; in radv_device_init_meta_blit_color() local
717 fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D); in radv_device_init_meta_blit_color()
840 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d); in radv_device_init_meta_blit_color()
868 ralloc_free(fs_1d.nir); in radv_device_init_meta_blit_color()
878 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; in radv_device_init_meta_blit_depth() local
881 fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D); in radv_device_init_meta_blit_depth()
1004 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d); in radv_device_init_meta_blit_depth()
1029 ralloc_free(fs_1d.nir); in radv_device_init_meta_blit_depth()
1039 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; in radv_device_init_meta_blit_stencil() local
1042 fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D); in radv_device_init_meta_blit_stencil()
[all …]