Searched refs:fs_2d (Results 1 – 1 of 1) sorted by relevance
714 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; in radv_device_init_meta_blit_color() local718 fs_2d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D); in radv_device_init_meta_blit_color()848 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d); in radv_device_init_meta_blit_color()869 ralloc_free(fs_2d.nir); in radv_device_init_meta_blit_color()878 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; in radv_device_init_meta_blit_depth() local882 fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D); in radv_device_init_meta_blit_depth()1012 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d); in radv_device_init_meta_blit_depth()1030 ralloc_free(fs_2d.nir); in radv_device_init_meta_blit_depth()1039 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; in radv_device_init_meta_blit_stencil() local1043 fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D); in radv_device_init_meta_blit_stencil()[all …]