Searched refs:fs_inner_coverage (Results 1 – 3 of 3) sorted by relevance
826 bool fs_inner_coverage; member
694 state->fs_inner_coverage = true; in merge_into_in_qualifier()703 if (state->fs_inner_coverage && state->fs_post_depth_coverage) { in merge_into_in_qualifier()
301 this->fs_inner_coverage = false; in _mesa_glsl_parse_state()1718 assert(!state->fs_inner_coverage); in set_shader_inout_layout()1839 shader->InnerCoverage = state->fs_inner_coverage; in set_shader_inout_layout()