Searched refs:fs_rgb_yuv (Results 1 – 2 of 2) sorted by relevance
524 c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true); in init_shaders()525 c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false); in init_shaders()526 if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) { in init_shaders()548 c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y); in cleanup_shaders()549 c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv); in cleanup_shaders()1009 s->layers[layer].fs = y? c->fs_rgb_yuv.y : c->fs_rgb_yuv.uv; in set_rgb_to_yuv_layer()
137 } fs_rgb_yuv; member