Searched refs:fs_rgba (Results 1 – 2 of 2) sorted by relevance
116 void *fs_rgba; member
518 c->fs_rgba = create_frag_shader_rgba(c); in init_shaders()519 if (!c->fs_rgba) { in init_shaders()547 c->pipe->delete_fs_state(c->pipe, c->fs_rgba); in cleanup_shaders()1258 s->layers[layer].fs = c->fs_rgba; in vl_compositor_set_rgba_layer()