Searched refs:fs_status (Results 1 – 4 of 4) sorted by relevance
181 std::vector<Status>* fs_status = status ? &local_status : nullptr; in FilesExist() local184 if (fs_status) { in FilesExist()190 fs_result = file_system->FilesExist(itr.second, fs_status); in FilesExist()192 if (fs_status) { in FilesExist()195 per_file_status[itr.second[i]] = fs_status->at(i); in FilesExist()
1002 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_merge_textures_and_samplers()1003 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_merge_textures_and_samplers()1036 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) { in r300_validate_fragment_shader()1041 r300->fs_status == FRAGMENT_SHADER_DIRTY) { in r300_validate_fragment_shader()1056 r300->fs_status = FRAGMENT_SHADER_VALID; in r300_validate_fragment_shader()
548 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_blend_state()549 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_bind_blend_state()1087 r300->fs_status = FRAGMENT_SHADER_DIRTY; in r300_bind_fs_state()1382 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_rs_state()1383 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_bind_rs_state()
584 enum r300_fs_validity_status fs_status; member