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Searched refs:fs_status (Results 1 – 4 of 4) sorted by relevance

/external/tensorflow/tensorflow/core/platform/
Denv.cc181 std::vector<Status>* fs_status = status ? &local_status : nullptr; in FilesExist() local
184 if (fs_status) { in FilesExist()
190 fs_result = file_system->FilesExist(itr.second, fs_status); in FilesExist()
192 if (fs_status) { in FilesExist()
195 per_file_status[itr.second[i]] = fs_status->at(i); in FilesExist()
/external/mesa3d/src/gallium/drivers/r300/
Dr300_state_derived.c1002 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_merge_textures_and_samplers()
1003 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_merge_textures_and_samplers()
1036 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) { in r300_validate_fragment_shader()
1041 r300->fs_status == FRAGMENT_SHADER_DIRTY) { in r300_validate_fragment_shader()
1056 r300->fs_status = FRAGMENT_SHADER_VALID; in r300_validate_fragment_shader()
Dr300_state.c548 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_blend_state()
549 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_bind_blend_state()
1087 r300->fs_status = FRAGMENT_SHADER_DIRTY; in r300_bind_fs_state()
1382 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_rs_state()
1383 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_bind_rs_state()
Dr300_context.h584 enum r300_fs_validity_status fs_status; member