Searched refs:fs_texfetch_col (Results 1 – 2 of 2) sorted by relevance
64 GLuint fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES]; member420 GLuint *shader = &blit_ctx->fs_texfetch_col[pipe_tex_target]; in blit_get_frag_tex_col()
86 void *fs_texfetch_col[5][PIPE_MAX_TEXTURE_TYPES][2]; member478 for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) { in util_blitter_destroy()480 if (ctx->fs_texfetch_col[type][i][inst]) in util_blitter_destroy()481 ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i][inst]); in util_blitter_destroy()956 shader = &ctx->fs_texfetch_col[type][target][1]; in blitter_get_fs_texfetch_col()958 shader = &ctx->fs_texfetch_col[type][target][0]; in blitter_get_fs_texfetch_col()