Searched refs:fs_texfetch_col_msaa (Results 1 – 1 of 1) sorted by relevance
97 void *fs_texfetch_col_msaa[5][PIPE_MAX_TEXTURE_TYPES]; member483 if (ctx->fs_texfetch_col_msaa[type][i]) in util_blitter_destroy()484 ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[type][i]); in util_blitter_destroy()942 shader = &ctx->fs_texfetch_col_msaa[type][target]; in blitter_get_fs_texfetch_col()