Searched refs:fs_texfetch_depth (Results 1 – 2 of 2) sorted by relevance
65 GLuint fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES]; member378 GLuint *shader = &blit_ctx->fs_texfetch_depth[pipe_tex_target]; in blit_get_frag_tex_writedepth()
92 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES][2]; member488 if (ctx->fs_texfetch_depth[i][inst]) in util_blitter_destroy()489 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i][inst]); in util_blitter_destroy()999 shader = &ctx->fs_texfetch_depth[target][1]; in blitter_get_fs_texfetch_depth()1001 shader = &ctx->fs_texfetch_depth[target][0]; in blitter_get_fs_texfetch_depth()