Home
last modified time | relevance | path

Searched refs:fshader (Results 1 – 3 of 3) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
60 var fragmentShader = loadShader(gl, fshader);
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3442 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3459 GL_CALL(DeleteShader(fshader)); in createCopyProgram()
3601 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3616 GL_CALL(DeleteShader(fshader)); in createMipmapProgram()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp3414 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3431 GL_CALL(DeleteShader(fshader)); in createCopyProgram()
3573 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3588 GL_CALL(DeleteShader(fshader)); in createMipmapProgram()