Searched refs:fstored (Results 1 – 1 of 1) sorted by relevance
1042 float* fstored; in try_update_scene_state() local1057 fstored = (float*)(stored + 4*16); in try_update_scene_state()1059 fstored[i] = setup->blend_color.current.color[i % 4]; in try_update_scene_state()1071 setup->fs.current.jit_context.f_blend_color = fstored; in try_update_scene_state()