Searched refs:fun_input (Results 1 – 1 of 1) sorted by relevance
614 auto& fun_input = grappler_function_item.input(i); in UpdateFunction() local615 if (fun_input.placeholders.size() > 1) { in UpdateFunction()621 NodeDef* fun_node = gv.GetNode(fun_input.input_name); in UpdateFunction()