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Searched refs:functionArray (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp515 functionArray.push_back(Function(0, "main(", nullptr, nullptr)); in OutputASM()
530 if(functionArray.size() > 1) // Only call main() when there are other functions in output()
1290 if(functionArray.size() > 1) // No need for a label when there's only main() in visitAggregate()
1306 functionArray.push_back(Function(functionArray.size(), name, &arguments, node)); in visitAggregate()
1317 if(functionArray.size() > 1) // No need to return when there's only main() in visitAggregate()
1980 copy(functionArray[currentFunction].ret, value); in visitBranch()
3060 for(unsigned int f = 0; f < functionArray.size(); f++) in findFunction()
3062 if(functionArray[f].name == name) in findFunction()
3064 return &functionArray[f]; in findFunction()
DOutputASM.h373 std::vector<Function> functionArray; variable